Sam Welker of Think Particle shows his process of creating low poly scenes in Cinema 4D. He uses Displacer and Polygon Reduction on objects to create low poly look. But when he has to blend two or more objects together to form a single low poly object, he uses Metaball to blend everything together. He further uses PyDeform plug-in to use Taper, Bend, Twist on objects to deform objects to the shape he wants.
Low poly theory
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