Everything Cinema 4D

Controlling Light Object Intensity with Effectors in Cinema 4D

In this tutorial EJ Hassenfratz explains a couple very simple ways that you can effect Light Objects intensity in Cinema 4D using effectors. He shows you techniques you can use to “turn on/off” lights as well as a gradual light fade on/off. He also goes over another use for this method to create a noise meter animation where meter bars light up and glow, all controlled with an effector. Last he shows how to use a combination of Cappucino & Mograph  to animate the noise meter to look like it’s reacting to crowd noise and how to sync it with a shaking camera as shown in the example.

Example:

Tutorial:

pCache

Simon Fiedler demonstrates how pCache is used to deform particles. pCaches is a plug-in developed by David O’Reilly of plugins 4 CINEMA 4D. pCache lets users to take complete control of their particles. It caches/bakes, renders and shades for Thinking Particles, standard Particles, X-Particles and even Mograph Tracers. Also, it renders and generate RealFlow particles from RealFlow BIN files.

All of his plug-ins are released as “free to try and with free limited use.” But those that pay will get “support and updates plus early access to other content.”

plugins 4 CINEMA 4D Download page
Download pCache Here

Making of Connections by Neosushi

David Drayton, aka neosushi, a Senior User Experience Designer for of CINEMA 4D & BodyPaint3D, takes you behind the scenes with his experiment with MoGraph and the standard particle system of CINEMA 4D.

The results:

More info on Neosushi
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Tracer Swarm Effect

The results:

GreyScaleGorilla just released Tracer Swarm Effect tutorial. Nick Campbell of GreyScaleGorilla uses cloners, tracers, and sweep NURBS, and controls the animation by using random effector.

“This technique is simple to set up and fast to render, but creates completely different effects based on your custom settings and colors. Enjoy.”

-GreyScaleGorilla

Original post on GreyScaleGorilla