Everything Cinema 4D

pCache

Simon Fiedler demonstrates how pCache is used to deform particles. pCaches is a plug-in developed by David O’Reilly of plugins 4 CINEMA 4D. pCache lets users to take complete control of their particles. It caches/bakes, renders and shades for Thinking Particles, standard Particles, X-Particles and even Mograph Tracers. Also, it renders and generate RealFlow particles from RealFlow BIN files.

All of his plug-ins are released as “free to try and with free limited use.” But those that pay will get “support and updates plus early access to other content.”

plugins 4 CINEMA 4D Download page
Download pCache Here

Making of Connections by Neosushi

David Drayton, aka neosushi, a Senior User Experience Designer for of CINEMA 4D & BodyPaint3D, takes you behind the scenes with his experiment with MoGraph and the standard particle system of CINEMA 4D.

The results:

More info on Neosushi
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Underwater Thinking Particles Float

Faisal of Project 4D has made an Underwater Thinking Particles Float for Renderking.

Download Project File
Original post on Renderking

Create A Tornado in Cinema 4D

Domen Dimovski of CaligoFX shows you how to make a tornado in Cinema 4D in this two-part tutorial. He uses particle system with Pyrocluster in Cinema 4D.

Original post on CaligoFX