Motion Inspire presents Number Count preset for Cinema 4D. You can animate numbers within seconds. From 0 to 100000. You can count up or down. This preset allows users to easily set up and instantly ready for a render. Take a look at the video tutorial above to see the preset in action. The creator of the preset is just an e-mail away for any questions regarding Number Count preset. The preset is compatible in Cinema 4D R12, R13, R14 and R15. It is priced $5.99.
All posts tagged Plug-in
Microfloaties is free from Joelotron.com and handy for adding floating dust to your Cinema 4D scene. This could been done with a particle generator in After Effects but it’s only a small render hit in Cinema and looks great.
Original post on Joel Otron: http://joelotron.com/2012/06/01/microfloaties-rig-for-cinema-4d/
Simon Fiedler demonstrates how pCache is used to deform particles. pCaches is a plug-in developed by David O’Reilly of plugins 4 CINEMA 4D. pCache lets users to take complete control of their particles. It caches/bakes, renders and shades for Thinking Particles, standard Particles, X-Particles and even Mograph Tracers. Also, it renders and generate RealFlow particles from RealFlow BIN files.
All of his plug-ins are released as “free to try and with free limited use.” But those that pay will get “support and updates plus early access to other content.”
“I heard this many years ago in an interview on TV:
“Your weakness is your strength”
I didn’t understand it, it just sounded like nonsense. But the phrase stuck with me for some reason, and after a long time I began to understand it. And in looking back, my weakness is what has defined my work all along. The parts I didn’t know, the parts I had to work-around is what came out the most rewarding.
Let me take a practical example. When I was developing the original 1.0 version of Trapcode Particular I wanted to add shading from composition lights. But I didn’t know how to implement shading, so I started to investigate it. I realized that to understand shading I needed to understand light. Fully. In trying to understand the maths of light I “accidentally” created Trapcode Lux. Without my “not-knowing” of how light worked mathematically I would never have created that plug-in. Had I just looked up in my old CG textbook the formulas of shading, I wouldn’t have gone there.
There is in fact great value in “not-knowing”, investigating and experimenting. I totally understand that with looming deadlines this is just not possible. But I want to encourage you, when you do have the time, to make your own investigation of the subject matter. You never know what great stuff may come out of it.
And regarding copying: I’m not against copying, that is how we naturally learn new things. We see things that resonate and we try to replicate, to mimic. But it is the failure of copying exactly that becomes the personal touch, the original part. In this sense, weakness becomes strength.
So, in essence, I want to suggest this method as a creative tool at your disposal; that when you need to do something, rather than looking for a formula or tutorial for it, you can try on your own. But when you don’t have the time to experiment, or feel lost or uninspired, or just don’t want to, there is of course nothing wrong with using a tutorial.”
Peder Norrby / Trapcode